| New computer video games used to improve | | | | claimed that consistent usage of the "Dance |
| self-esteem and reduce stress. | | | | Dance Revolution" game "improved the health, |
| A group of computer video game developers | | | | attitudes and behaviors of participating children."" |
| where impress by the success of Nintendo's | | | | Researcher at Rochester University conducted a |
| "Brain Age" and felt they should produce a stream | | | | survey which they found that many children play |
| of games that help with the psychological growth | | | | computer video games for basic psychological |
| of the mind. | | | | needs such as achievement, freedom and a |
| The are planning creating a game called "DS | | | | connection to others. |
| Therapy" for the Nintendo DS that goes through | | | | An example of the positive results from |
| asking question that range from money to your | | | | computer game play is Mary Jane Zamora, 50 |
| love life to stimulate your mind and measure it on | | | | from Redondo Beach, California whom is |
| a daily bases. | | | | recovering from a fight with breast cancer. She |
| Another game "Mind Habits Booster" is designed | | | | uses such games as virtual golf, bowling and |
| to help people feel good about themselves. It help | | | | tennis on Nintendo's Wii console system to help |
| to address insecurity and stress by having player | | | | build up her strength and agility. |
| picking repeatedly smiling, approving face from a | | | | So not all computer video games are focused on |
| list of frowning faces to help people look for | | | | violence and destruction, some actually do help |
| acceptance and ignore rejection. | | | | the human physce and build self-esteem in its |
| "A study conducted by West Virginia University | | | | players. |
| and supported by Konami Digital Entertainment | | | | |